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Computer Graphics: Principles And Practice

Author: John F Hughes

Master multi-dimensional vector systems with Computer Graphics: Principles And Practice by John F Hughes. This advanced textbook covers 3D geometry matrix transformations, ray tracing math loops, and GPU coding.

Language: English

Publisher: Pearson

Year of Publication: 2023

Binding Type: PAPERBACK

Number of Pages: 1232

MRP: 1275 INR

Your Price: ₹1,212.00

Availability: 3 in stock

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Computer Graphics: Principles And Practice

Summary Of Computer Graphics: Principles And Practice

Master advanced multi-dimensional rendering systems with the definitive text Computer Graphics: Principles And Practice by John F Hughes. This advanced computer engineering textbook covers geometric transformation algorithms, 3D mesh modeling, ray tracing illumination, and hardware rendering pipelines. Perfect for software engineers, video game developers, and data visualization researchers, this detailed volume explores real-time vector graphics. Master fundamental algorithmic derivations, matrix calculations, and GPU shader programming protocols essential for designing immersive virtual reality software and complex visual simulation architectures.

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Weight0.5 kg
Dimensions8 × 1 × 10 cm

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